


Service Manager, GES Content Delivery
Jeff Baraton, senior software developer, GES Content Delivery
This wall breaker was called “Arkanoid” when I played it on Amstrad CPC 6128 in the early 90s. There was no mouse back then, only keys or joystick.
In the picture, this is a Commodore Amiga 600 that has a mouse. It made the game much easier. I found again this “bug” with the sticky platform: when you have grabbed the ball, when you move the platform, the program is not able to move the ball fast enough to follow the platform. That allows you to release the ball from a different platform angle than the one you grabbed the ball from.
Here I am racing in the desert, and a mirage shows me both left and right corners at the same time. But I am not confused, I will go straight!
The Master System uses cartridges to play games, like the Mega Drive. But the Master System also has a game built-in that boots when you don’t insert any cartridge. In my model, the game was “Alex kid”, a platformer adventure with no possibility to save/restore progress! In this museum model, the game was “Hang on”, a motorbike race game.
Timo Hakkarainen, senior system specialist, GES Content Delivery
Sampo Uosukainen, senior system specialist, GES Content Delivery
Boris Vassilev, service manager, GES Content Delivery
I did not have a deliverable by the deadline; my curiosity was not satisfied; and my programming pride was hurt. GOTO is harmful indeed. (Accepting pull requests)
Timo Fager, lead architect, Digital Services
Thanks for the memory!